Over the last few years, I've refined some of the assumptions behind those house rules. However, since I'm trying to get back into blogging and other forms of writing, I figured I'd do a series of posts on those old rules, the good and bad points about them (as I see it), and some new rules incorporating some ideas from those house rules. I hope to do a post on each chapter of that manuscript. Following the sequence of chapters, the topics, in order, will be:
- Character Creation (die rolls, point buy, and default arrays)
- Classes (with an emphasis on the core classes)
- Gamemastering (encounter and NPC design, plus character advancement, for reasons to be discussed later)
- GM Tricks (ways to make these house rules waaay more flexible than the standard game)
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